Computers

Mathematica Graphics

Mathematica Graphics

Author: Tom Wickham-Jones

Publisher: Springer Science & Business Media

ISBN: 0387940472

Category: Computers

Page: 721

View: 425

Since its first release in 1988, Mathematica has sold over a quarter of a million copies throughout the world, enabling the manipulation of fields of mathematics such as numerics, symbolic algebra, and graphics. This step-by-step guide deals solely with generating computer graphics using the Mathematica software. It is written by an expert in the field, himself an employee of Wolfram Research, Inc., the creators and distributors of the software. Dr. Wickham-Jones is directly involved in all the technical issues and programs relating to the graphics side of the Mathematica package, and is therefore an obvious choice as author of such a publication.
Computers

The Mathematica GuideBook for Graphics

The Mathematica GuideBook for Graphics

Author: Michael Trott

Publisher: Springer

ISBN: 9781441985767

Category: Computers

Page: 1338

View: 452

This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes - Programming, Graphics, and Mathematics - each with a CD, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises. This second volume covers 2 and 3D graphics, providing a detailed treatment of creating images from graphic primitives such as points, lines, and polygons. It also shows how to graphically display functions that are given either analytically or in discrete form and a number of images from the Mathamatica graphics gallery. The use of Mathematicas graphics capabilities provides a very efficient and instructive way to learn how to deal with the structures arising in solving complicated problems.
Antiques & Collectibles

Mathematica Graphics Examples

Mathematica Graphics Examples

Author: Dr. Haiduke Sarafian

Publisher: Scientific Research Publishing, Inc. USA

ISBN: 9781618966674

Category: Antiques & Collectibles

Page: 377

View: 995

This book is to be considered a flexible guideline on how to learn and teach Mathematica graphic commands. For instance the class practices and the homework assignments are to be altered, adjusting to the students’ interest. The exam files are samples, and need to be altered accordingly. The book represents how the course was taught by the author; individuals adapting the book have the total freedom to modify and reorganize its contents.
Education

Mathematica Graphics Example Book for Beginners

Mathematica Graphics Example Book for Beginners

Author: Haiduke Sarafian

Publisher: Scientific Research Publishing, Inc. USA

ISBN: 9781618960924

Category: Education

Page: 372

View: 109

It is envisioned and practiced to present each chapter within 60% of a lecture period. The accompanied CD makes this feasible. The remaining 40% of the lecture period is to be spent on the set of in-class, lecture related practice problems. In different settings, and depending on the students’ potential, the suggested percentages can be adjusted.The book also includes two exam questionnaires. Solutions to the in-class practice problems and the exams all are included.The in-class practice problems and the exams may easily be altered to meet the needs and the interests of the students.In short, the book is a complete and flexible package that guides an instructor to assist the students to apply the Mathematica graphics in a broad range of technical courses.
Mathematics

Graphics with Mathematica

Graphics with Mathematica

Author: Chonat Getz

Publisher: Elsevier

ISBN: 0080472877

Category: Mathematics

Page: 334

View: 374

In this book we generate graphic images using the software Mathematica thus providing a gentle and enjoyable introduction to this rather technical software and its graphic capabilities. The programs we use for generating these graphics are easily adaptable to many variations. These graphic images are enhanced by introducing a variety of different coloring techniques. Detailed instructions are given for the construction of some interesting 2D and 3D fractals using iterated functions systems as well as the construction of many different types of Julia sets and parameter sets such as the Mandelbrot set. The mathematics underlying the theory of Iterated function systems and Julia sets is given an intuitive explanation, and references are provided for more detailed study. · Brilliant Graphic images · Interesting Introduction to Mathematica for Beginners · Easy constructions · A variety of Coloring Techniques · Programs Easily Adaptable to Many Variations · Constructions useful for Dynamics and Fractals Courses
Computers

Maple and Mathematica

Maple and Mathematica

Author: Inna K. Shingareva

Publisher: Springer Science & Business Media

ISBN: 9783211994337

Category: Computers

Page: 484

View: 572

In the history of mathematics there are many situations in which cal- lations were performed incorrectly for important practical applications. Let us look at some examples, the history of computing the number ? began in Egypt and Babylon about 2000 years BC, since then many mathematicians have calculated ? (e. g. , Archimedes, Ptolemy, Vi` ete, etc. ). The ?rst formula for computing decimal digits of ? was disc- ered by J. Machin (in 1706), who was the ?rst to correctly compute 100 digits of ?. Then many people used his method, e. g. , W. Shanks calculated ? with 707 digits (within 15 years), although due to mistakes only the ?rst 527 were correct. For the next examples, we can mention the history of computing the ?ne-structure constant ? (that was ?rst discovered by A. Sommerfeld), and the mathematical tables, exact - lutions, and formulas, published in many mathematical textbooks, were not veri?ed rigorously [25]. These errors could have a large e?ect on results obtained by engineers. But sometimes, the solution of such problems required such techn- ogy that was not available at that time. In modern mathematics there exist computers that can perform various mathematical operations for which humans are incapable. Therefore the computers can be used to verify the results obtained by humans, to discovery new results, to - provetheresultsthatahumancanobtainwithoutanytechnology. With respectto our example of computing?, we can mention that recently (in 2002) Y. Kanada, Y. Ushiro, H. Kuroda, and M.
Computer science

The Mathematica Book

The Mathematica Book

Author: Stephen Wolfram

Publisher: Wolfram Research, Inc.

ISBN: 9781579550226

Category: Computer science

Page: 1464

View: 488

Mathematica has defined the state of the art in technical computing for nearly a decade, and has become a standard in many of the world's leading companies and universities. From simple calculator operations to large-scale programming and interactive document preparation, Mathematica is the tool of choice at the frontiers of scientific research, in engineering analysis and modeling, in technical education from high school to graduate school, and wherever quantitative methods are used.
Mathematics

Mathematica Navigator

Mathematica Navigator

Author: Heikki Ruskeepaa

Publisher: Academic Press

ISBN: 9780080920993

Category: Mathematics

Page: 1136

View: 352

Ruskeepaa gives a general introduction to the most recent versions of Mathematica, the symbolic computation software from Wolfram. The book emphasizes graphics, methods of applied mathematics and statistics, and programming. Mathematica Navigator can be used both as a tutorial and as a handbook. While no previous experience with Mathematica is required, most chapters also include advanced material, so that the book will be a valuable resource for both beginners and experienced users. - Covers both Mathematica 6 and Mathematica 7 - The book, fully revised and updated, is based on Mathematica 6 - Comprehensive coverage from basic, introductory information through to more advanced topics - Studies several real data sets and many classical mathematical models
Computers

Mathematica ® in the Laboratory

Mathematica ® in the Laboratory

Author: Samuel Dick

Publisher: Cambridge University Press

ISBN: 0521499062

Category: Computers

Page: 320

View: 460

How to use Mathematica to control laboratory experiments and analyse data.

Essentials of Programming in Mathematica®

Essentials of Programming in Mathematica®

Author:

Publisher:

ISBN: 9781107116665

Category:

Page:

View: 830

Computers

The Mathematica Graphics Guidebook

The Mathematica Graphics Guidebook

Author: Cameron Smith

Publisher: Addison Wesley Longman

ISBN: STANFORD:36105016436607

Category: Computers

Page: 339

View: 494

Mathematica is a system for doing mathematics with a computer. Among its features are powerful capabilities for producing mathematical graphics. This guidebook explains everything you need to know in order to use these functions to write custom programs and to get the most out of Mathematica's graphics. Source code from the program examples are included in the disk.
Computers

The Student's Introduction to Mathematica and the Wolfram Language

The Student's Introduction to Mathematica and the Wolfram Language

Author: Bruce F. Torrence

Publisher: Cambridge University Press

ISBN: 9781108406369

Category: Computers

Page: 532

View: 852

An introduction to Mathematica® and the Wolfram Language(TM) in the familiar context of the standard university mathematics curriculum.